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Enterprise Is Mobile Java a Reality?
Some casual observations from JavaOne 05
Aug. 10, 2005 10:00 AM
"Java on mobile phones" has been the hottest topic at the JavaOne conference for the past several years. This year was no exception and a large part of the show floor was designated as the "Wireless Village." With tens of billions dollars' worth of Java phones and related services sold every year, Sun and many others are clearly making money. However, most JavaOne attendees I met were enterprise developers. Each year they ask the same questions: "How can I be part of the Java ME success?" "Will mobile Java ever create as many developer opportunities as enterprise Java?" The answers to those questions depend on whether the small and mid-sized businesses can leverage mobile Java to improve productivity and customer satisfaction as they successfully did with enterprise Java.
Considering JUICMIDlet's architecture - it already has many of the key elements of enterprise mobile applications: always-on, pervasive, and facilitates information flow. This is similar to the type of app that could be used by folks in field services, sales, or marketing. By building JUICMIDLet, Sun has demonstrated that this type of mobile app is feasible on the vast majority of mobile phones on the market. It also got me thinking about ideas regarding the potential to improve JUICMIDlet using currently available technology.
The mpowerplayer product is a Java mobile phone simulator for regular computers that runs on the standard Java environment (JDK 1.4) over Java Web Start. It allows consumers to run mobile Java games on their PC or Mac through a regular Web browser. Consumers can learn about the graphic quality, user experience, and game play of the game on their PC before making a purchase. The developers have very little work involved to repackage the existing mobile Java game for mpowerplayer. The Texas Hold'Em poker contest on the show floor was how many JavaOne attendees got a taste of the quality of mobile games firsthand. Many users I talked to felt that the graphics quality was good enough even for playing on the PC screen, let alone a mobile phone. I strongly urge you to play some free trial games from mpowerplayer.com on your PC and see how far mobile phone games have come! Figure 2 shows "Prince of Persia" running on the mpowerplayer. JUICMIDlet and mpowerplayer are just two examples of interesting mobile Java applications at JavaOne 05. Nokia and Motorola also had an array of exciting new Java devices on display in their booths that I can't wait to get my hands on! Nokia announced support for the Java ME CDC (Connected Device Configuration) profile on their popular Series 60 devices (25 million units shipped). Since the CDC is close to Java SE and supports much more API than MIDP, it opens up fresh opportunities for both mobile developers and users, especially for the enterprise applications. Sun also released support for the Nokia SNAP API for multi-player mobile game servers in the Wireless Toolkit |package. This is an important step for mobile game developers to leverage Nokia's advanced mobile game infrastructure and player communities. All in all, JavaOne is definitely an exciting place to be for mobile Java developers. Reader Feedback: Page 1 of 1
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