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Product Reviews A Comparison: Microsoft Surface and iPad 4
The Microsoft Surface and the iPad 4 now join the iPad 2 and the RIM Playbook 2 as impressive HTML5 tablet platforms
By: Michael Mullany
Dec. 4, 2012 07:30 AM
This week, we've been putting both the iPad 4 and the Microsoft Surface tablet through their paces. In our testing, we're happy to say that both tablets are very solid HTML5 platforms. Internet Explorer 10 on the Surface has a broad, well implemented HTML5 feature set that mostly meets and occasionally exceeds mobile Safari's. On the performance front, the iPad 4 leads in raw JavaScript and Canvas performance while the Surface has a faster SVG implementation. Having comprehensive, high performance HTML5 support is now a "must-have" feature for new mobile devices. For end users, both these devices promise great user experiences from well-designed HTML5 apps. Going into our testing, we were bringing expectations set by the iPad 3 and our developer hardware for Windows 8. When we reviewed the iPad 3 in the Spring, we were disappointed with iPad performance. Ordinary web pages as well as HTML5 apps had stutter and visible tiling. Raw JavaScript performance was actually lower on the iPad 3 than the iPad 2. In our opinion, it was an underpowered device, so we were not entirely surprised to see the iPad 4 arrive with vastly improved hardware specs so quickly. On the Microsoft front, when we took our first look at the IE10 preview last Fall, we were very impressed with its HTML5 feature list, but wondered if performance would hold up on tablet-grade hardware. Read on to see what we found.
The Microsoft Surface
We'll also note that if you plan to evaluate the Surface yourself, it's *essential* to upgrade the pre-installed Office Preview to the release version. Before upgrading, entering text was absurdly and unpredictably laggy not just in Office, but also in browser-based input fields. If you're looking for Surface traffic, its user agent is: Mozilla/5.0 (compatible; MSIE 10.0; Windows NT 6.2; ARM; Trident/6.0; Touch) The Surface supports multi-touch, with up to 5 separately tracked simultaneous touches. Its JavaScript timer resolution is the Windows standard 16ms (or 64 times per second) when on battery power. When plugged in, the timer jumps to what appears to be a 4ms resolution (the same as iOS and Chrome for Android), but the timer became so noisy at this resolution that it was hard to judge. As we've noted before, JavaScript animations that use a setTimeout of zero to pace their progress will now run faster or slower depending on whether the Surface is plugged in or not. Using explicit time or requestAnimationFrame for JavaScript animation is once again highly recommended. IE10 has a new collection of CSS properties and events to control touch event handling. Many HTML5 apps will want to use the ms-touch-action: none, to suppress OS pre-emption of touch events within their app. WebKit style touchstart, touchend etc. are not available. Instead we have Microsoft's new pointerEvents, which unifies mouse and touch events under one roof. The Surface has a rock-solid implementation of position: fixed, and even makes a college try of supporting background-attachment: fixed - which Mobile Safari still ignores. HTML5 feature coverage There are some notable omissions and deficiencies compared to the iPad 4. There is no support for the input tag for camera or video capture (introduced in iOS 6), the flexbox implementation is the older, superseded version. There is no border-image support (admittedly the border-image support in mobile Safari is not completely correct either.) Neither platform supports WebGL, but Microsoft has previously said that it won't support it. Nor were the more esoteric HTML5 inputs like color supported. Notifications and server sent events were likewise absent from both platforms. JavaScript Performance
SVG Support & Performance The SVG implementation in IE10 on the Surface is rich with a full complement of SVG features. It's fantastic, for example, to see broad support for SVG filter effects like color channel manipulation. We did notice a few minor blemishes. The performance of the lighting effects we tried was very poor (10s+) and the feSpotlight primitive was not supported. Lighting effects were noticeably darker than the reference SVG test images. And although Modernizr reported SMIL support, we were unable to get any declarative SVG animation to run successfully. SVG Filter effects are also imperfect on Mobile Safari, and anyone looking to use them should expect vigorous testing and cross-browser normalization. Canvas Performance Microsoft's own fishbowl demo was also a good stress test of real world canvas use. This demo composites multiple separate canvas contexts together on top of a background video, with sound effects in a separate audio element. There are also CSS transforms and CSS opacities present. With all effects disabled except basic sprite animation, the Surface managed about 110 concurrent sprite animations at 60fps, while the iPad 4 managed about 135. Strikingly, when we enabled more effects (masks, background, shadows and more.), the iPad 4 held up well while the Surface struggled. With all effects enabled except the background water video, shadow effect and audio, the iPad 4 could support about 100 concurrent sprite animations at 60fps, whereas the Surface was able to support only 10. Canvas compositing appears to be a particularly challenging graphics operation for the Surface vs the iPad. CSS Performance An Embarrassment of Tablet Riches Reader Feedback: Page 1 of 1
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