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Web 2.0 Server and Push Technology Market Shares Strategies, and Forecasts, 2008 to 2014
Research and Markets Web 2.0 Report Claims That Web 2.0's Impact On the Computer Industry is Large
May. 21, 2008 11:00 AM
Research and Markets has announced the addition of “Web 2.0
Server and Push Technology Market Shares Strategies, and Forecasts, 2008 to 2014”
to their offering.
Advertising budgets have not been directly connected to the
computer and technology before the Web 2.0 companies started attracting
advertising dollars. The massive reach of Google has attracted to advertising
dollars into the computer industry. Even thought the proportion of total
advertising spending on Internet advertising is relatively low, the impact on
the computer industry is large.
It promises to get larger. The Internet advertising can be
highly targeted and get to consumers when they are about to make a purchase
decision. The advertiser has very granular control over the advertising spend.
If the aim is to fill up hotel rooms, the advertiser can pull the ad as soon as
the rooms are full. The advertising budgets are large and as automated process
and the Internet begin to attract advertising, this represents significant
opportunity for the computer industry.
Web 2.0 vendors include Google who built their own server
machines and this market activity is noted in the context of discussing the
major server vendors and Web 2.0 companies. Web 2.0 accounts for in the other
category for revenue and noted directly in the unit analysis.
Web 2.0 implements push technology. Part of what makes Web
2.0 interesting is push technology. Push technology is the essence of services
oriented architecture. SOA is interesting because it decouples functionality
and permits enterprises to implement code in flexible ways. Push technology is
useful for both consumer social networking applications and enterprise
applications because it provides an efficient way to implement services.
Web 2.0 is a technology that is used to collect revenue from
the Internet. But it goes beyond that. Web 2.0 companies have been able to add
value to existing data by indexing data according to demand and packing data in
new ways adding value to the data that goes beyond what the original creators
intended. Services are a significant aspect of SOA and of Web 2.0.
SOA benefits relate to achieving reuse of code and flexible
response to changing market conditions. Extending the benefits of SOA beyond
the enterprise relates to providing the ability to exchange data between
partners, suppliers, distributors, and customers. SOA facilitates integration
beyond the enterprise—between a company and its partners and customers. A
business-to-business (B2B) infrastructure based on a SOA approach lowers
development costs. It delivers value chain economies and reduces project risks.
IBM is the defacto industry standard market leader in SOA.
IBM dominates SOA with 64% of the market, the rest of market is divided between
12 other participants with measurable market share, none of whom have even been
able to garner as much as 8% of the market. IBM dominates the SOA
infrastructure markets with more than half of the market because it has the
infrastructure offering that can be used to achieve integration in a
heterogeneous IT environment and solid services support to permit the large enterprises
to change their business model.
The markets for Web 2.0 servers show steady growth due to
the increased need for social networking, intelligent presentation of data, and
video sharing. Web 2.0 promises to support collaboration on a personal and
enterprise level. This provides an advantage to IBM with its new product cycle
and its highly evolved collaborative software initiatives.
Web 2.0 server markets forecasts relate to the development
of advertising on-line and collaboration tools. Markets at $2.4 billion in 2007
are expected to be at $6.1 billion 2014.
For more information, visit http://www.researchandmarkets.com/reports/c91442
About Web 2.0 News DeskThe Web 2.0 Journal News Desk keeps you up to speed with all that's happening in the world of the read/write Web and all its mushrooming new facets - from tagging, wikis, mash-ups, and image-sharing to "Advertising 2.0," podcasting, and The Writeable Web.