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Web 2.0 News Desk Behind the Scenes at Facebook: Scaling Up FBChat Using Erlang
The secret for going from zero to seventy million users overnight is to avoid doing it all in one fell swoop
By: Eugene Letuchy
Aug. 6, 2008 09:00 AM
One of the things I like most about working at Facebook is the ability to launch products that are (almost) immediately used by millions of people. Unlike a three-guys-in-a-garage startup, we don't have the luxury of scaling out infrastructure to keep pace with user growth; when your feature's userbase will go from 0 to 70 million practically overnight, scalability has to be baked in from the start. The project I'm currently working on, Facebook Chat, offered a nice set of software engineering challenges. Real-time presence notificationThe most resource-intensive operation performed in a chat system is not sending messages. It is rather keeping each online user aware of the online-idle-offline states of their friends, so that conversations can begin. Real-time messagingAnother challenge is ensuring the timely delivery of the messages themselves. The method we chose to get text from one user to another involves loading an iframe on each Facebook page, and having that iframe's Javascript make an HTTP GET request over a persistent connection that doesn't return until the server has data for the client. The request gets reestablished if it's interrupted or times out. This isn't by any means a new technique: it's a variation of Comet, specifically XHR long polling, and/or BOSH. Distribution, Isolation, and FailoverFault tolerance is a desirable characteristic of any big system: if an error happens, the system should try its best to recover without human intervention before giving up and informing the user. The results of inevitable programming bugs, hardware failures, et al., should be hidden from the user as much as possible and isolated from the rest of the system. Glueing with ThriftDespite those advantages, using Erlang for a component of Facebook Chat had a downside: that component needed to communicate with the other parts of the system. Glueing together PHP, Javascript, Erlang, and C++ is not a trivial matter. Fortunately, we have Thrift. Thrift translates a service description into the RPC glue code necessary for making cross-language calls (marshalling arguments and responses over the wire) and has templates for servers and clients. Since going open source a year ago (we had the gall to release it on April Fool's Day, 2007), the Thrift project has steadily grown and improved (with multiple iterations on the Erlang binding). Having Thrift available freed us to split up the problem of building a chat system and use the best available tool to approach each sub-problem. Ramping upThe secret for going from zero to seventy million users overnight is to avoid doing it all in one fell swoop. We chose to simulate the impact of many real users hitting many machines by means of a "dark launch" period in which Facebook pages would make connections to the chat servers, query for presence information and simulate message sends without a single UI element drawn on the page. With the "dark launch" bugs fixed, we hope that you enjoy Facebook Chat now that the UI lights have been turned on.
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